Senior Gameplay Programmer

2 tygodni temu


Warszawa, Mazovia, Polska People Can Fly Pełny etat
Job Description

Core:

  • Propose, implement and own tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Framework to integrate, contribute and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration, onboard new hires.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

Gameplay:

  • Collaborate with Designers to establish gameplay feature requirements.
  • Propose solutions to features given the Design requirements that are both fun and technically sound.
  • Prototype, Code, Test and Debug complex gameplay features and systems.
  • Iterate on gameplay features in collaboration with Designers.
  • Profile and optimize implemented features.
  • Identify and refactor inefficient or outdated features.
  • Analyze competition and stay informed of industry best practices and state of the art.
Qualifications
  • 6+ years experience working in console / PC games
  • Involved in the production cycle of at least 1 title
  • Excellent primary programming language skills (C++).
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Ability to work autonomously.
  • A keen sense of what makes gameplay systems fun.
  • Ability to work with game developers from all disciplines.
  • Strong 3D math knowledge.
  • Strong knowledge of AI, physics, animation or gameplay code in general.
  • Ability to write solid, reliable, efficient code.
  • Good Unreal Engine knowledge.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other programming languages
  • Experience working on consoles such as PS4 and Xbox One
  • Experience working on multiplayer games
  • Experience with profiling and optimizations
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.


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