Aktualne oferty pracy związane z Senior Character Artist - Warszawa, Mazovia - Technicolor Group
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Digital Artist
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Senior Character Artist
3 miesięcy temu
Company Description
The Mill is a global creative partner for agencies, production companies, and brands, working across all media channels and platforms. We specialize in visual effects, creative technologies, and content production, undertaking projects such as digital products, virtual experiences, visual effects, and video production.
Our team is made up of talented artists, producers, directors, and creative technologists from diverse backgrounds worldwide. At The Mill, we promote innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul, and India. Our shared goal is to craft extraordinary and unforgettable work that captivates and excites audiences.
This position is open to remote work in France, UK, or Poland, but applications from other regions will not be considered.
Job Description
The primary focus of the Character Artist role is to create detailed character and creature assets for Game Cinematic and Commercial projects. Responsibilities include crafting a range of characters from stylized to realistic, facial modeling, sculpting, texturing, and look development. Collaboration with the Assets team in LA and India is crucial for knowledge sharing and workflow enhancement. The role emphasizes artistic and technical quality improvement within a collaborative environment.
The ideal Character Artist possesses expertise in generating clean geometry suitable for various outputs, collaborating with different departments, and has experience with real-time engines like Unreal Engine, Unity, and Frostbite.
Details
Local Report: LA Head(s) of CG
Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, HODs, Producers, and Coordinators
Responsibilities:
- Create high-quality models, UVs, sculpts, textures, and lookdev
- Specialize in Hero Character and Creature modeling
- Demonstrate exceptional Facial Modeling and FACS blendshapes expertise
- Efficiently handle a fast-paced work environment
- Collaborate with the rigging department
- Participate in team meetings
- Work closely with various stakeholders to meet project expectations
Qualifications
- 5+ years of experience in high-quality asset creation
- Proactive and self-driven creative problem solver
- Proficiency in Maya, Zbrush, Mari, Substance Painter
- Experience with Substance Painter and/or Mari is a bonus
- Ability to adapt to new pipelines and enhance workflows
- Understanding of Facial Modeling and Rigging
- Knowledge of MEL and Python scripting is advantageous
Additional Information
For our privacy notices, please review our information. TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER Technicolor upholds and prohibits discrimination based on various factors as per state and federal laws.