Technical Artist

1 miesiąc temu


Wrocław, Polska Lucid Reality Labs Pełny etat

Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world.

Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology.

This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology

At the moment we are looking for a Tech Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine:



Requirements:

  • High attention to detail.

  • Excellent communication skills.

  • Experience with Unity’s Particle System and/or VFX Graph

  • A strong portfolio or demo reel.

  • Solid understanding of art and animation pipelines.

  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.

  • Setting up workflows of art production

  • Familiarity with game systems and the game development process.

  • Scripting skills - C#

  • Good proficiency with Unity’s NavMesh system

  • Familiarity with the Unreal Engine a Bonus

Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.

Soft Skills:

  • Strong mechanical aptitude

  • Spatial awareness and attention to detail

  • Ability to look up and understand technical data

  • Critical thinking and strong reasoning skills

  • Strong collaboration and communication skills.

Responsibilities:


  • Liaising between heads of programming and design teams

  • Researching and developing technical tools for a project

  • Creating and editing shaders (HLSL, Shader Graph, Amplify)

  • Supporting artists and engineers in the 3D art pipeline

  • Assisting in asset performance and validation

  • Solving complex technical issues during development

  • Deciding on what software and tools are required for production

  • Developing and maintaining resources and pipelines along with programmers

  • Porting finished art to the game engine

  • Ensuring final art runs to full visual fidelity

  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds

  • Enforcing standards as outlined by heads of departments

  • Developing tools to support production pipeline

  • Setting up character animations and controllers

  • Optimizing environments and establishing physics barriers

  • Creating realtime and baked lighting setups

  • Researching and overseeing the implementation of rendering techniques

  • Developing performance of frame rate and memory

  • Building navigation data and colliders for complex scenes

  • Monitoring the performance of the application

  • Maintaining technical documentatio

What we offer:
  • 24 working days paid vacation, 7 days sick leave, and public holidays.

  • Flexible working hours of remote work.

  • Open-minded and outside-the-box ideas embodied in life.

  • Award-winning and diverse team to grow together.

  • Access to XR technologies.

  • Minimum bureaucracy and a great working environment.


Join us, and together, let’s make a positive impact on how we experience life


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