Lead Level Designer
4 tygodni temu
We are looking for an experienced and creative Lead Level Designer to inspire our team to create unforgettable experiences for players. Join us to help shape the future of our games.
Project: Dying Light franchise and related projects (not officially announced yet).
Your daily tasks:
- Lead one of teams of Level Designers to deliver high-quality levels that support the creative pillars of the game.
- Ensure your Level Design team understands the vision and design of the game by conducting regular reviews and providing feedback to meet the required quality standards.
- Support feedback flow from other disciplines, the Game Director, and User Research teams.
- Collaborate closely with other departments, understanding their roles and building positive relationships to ensure their involvement in the design process.
- Establish best practices in level design and improve the workflow within the Level Design team.
- Ensure team members follow agreed development practices and maintain stability and quality throughout development.
- Work with production teams to verify task estimates and ensure the team delivers on time with the appropriate quality.
- Oversee, mentor, and coach designers while actively participating in their professional development, including annual appraisals and goal setting.
- Promote a culture of professionalism, collaboration, and respect.
- Identify key staffing needs for your team and actively participate in the recruitment process.
- But you will also become a specialist in what your team does, working with them side by side in the editor. You have to be the best specialist, not just a Line Manager. And we will help you with that.
- Experience in game creation (at least 5 years of experience or one published AAA project) as a Senior Level Designer/Lead Level Designer.
- Knowledge of tools - Level Design work environment as one of several game engines.
- Broad knowledge of all aspects of game and level design, with a focus on layout, architectural composition, combat and encounter design, balancing, flow, difficulty, progression, and usability.
- Ability to describe approaches that create engaging and fun levels.
- A passion for creating games that are both engaging and accessible, with a focus on action.
- Experience in leading a team and maintaining positive relationships.
- Ability to work in a fast-paced, agile environment.
- Strong understanding of level structure and game design theory.
- Strong interpersonal and communication skills.
- Good knowledge of English.
Nice to have:
- Basic knowledge of architecture.
- Artistic skills (drawing, painting, modeling, etc.).
What we can offer:
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- A constant stream of company newsletters, PR & project updates so you will always be in the know.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We're fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
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