Level Designer/Game Designer @ Infinite Plus

7 dni temu


Warsaw, Polska Infinite Plus Pełny etat

Infinite Plus is a young PC/Console game development company with an experienced team of game publishers.
As part of a small but growing team, and in collaboration with teams abroad, you'll be involved in exciting projects with great potential. We're looking for a Level (Game) Designer for our new creation, a platformer with a cartoon universe, for PC & consoles.
We offer:
* 100% remote
*  Paid vacation, sick leave, and additional days-off.

Requirements:
You have 4 years of similar experience and 2 game releases to your credit
Strong knowledge of Game Design and Level Design (gameplay, learning curve, staging, difficulty, balancing, rhythm, reward, accessibility)
Mastery of Unity - in editing & prototyping.
You are creative, analytical, autonomous and rigorous.
You have a good ability to illustrate your intentions.
You are organized and enjoy teamwork.
Excellent communication and organizational skills (English read and written).
You are open-minded
Good understanding of best practices in platform games.
A broad gaming culture.
Would be a plus:
Agile development methodology
Developed sense of color, composition and typography.
Good knowledge of scripting languages such as C#, Java etc.
Infinite Plus is a young PC/Console game development company with an experienced team of game publishers.
As part of a small but growing team, and in collaboration with teams abroad, you'll be involved in exciting projects with great potential. We're looking for a Level (Game) Designer for our new creation, a platformer with a cartoon universe, for PC & consoles.
We offer:
* 100% remote
*  Paid vacation, sick leave, and additional days-off.
,[Conceptualize, design and create game levels under the direction of the Creative Director. , Integrate levels into the engine, then tune and debug them to ensure a high-quality player experience. , Collaborate with the Creative Director to come up with innovative ideas and new game mechanics., Prototype these mechanics. , Document the chosen mechanics and work closely with the development team to implement them in the levels. , Work closely with the Art team to design environments that are balanced, readable and at the benefit of the player's experience., Validate environment playability. , Create and maintain up-to-date documentation under the direction of the Creative Director. ] Requirements: UNITY, Prototyping, Typography, Scripting language, Java, C# Additionally: International projects.



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