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Senior Engineer, Open World

2 dni temu


Warszawa, Polska CD Projekt Red Pełny etat

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members Job Description As a Senior Engineer, Open World in CD PROJEKT RED you will be responsible for the design, implementation, optimization and maintenance of our open world technology used in our games. In this position you will cooperate with designers, programmers and other specialists to build the tech that will drive our project high quality and fidelity for the big open-world game. Daily Responsibilities Designing, implementing, optimizing, and maintaining open world systems that populate the world with believable NPC behaviors. Taking ownership of key open world features, ensuring scalability, performance, and quality. Developing tools and debug utilities to streamline open world development. Collaborating with designers and other specialists to create believable open world experience. Collaborating with other engineers, designers, QA and other developers contributing to the team\'s work on a daily basis. Debugging, profiling, and resolving technical challenges across large-scale systems. Conducting code reviews and maintaining clean, modular, and maintainable code. Defining and documenting technical standards. Participating in team discussions to find the best solutions, foster open communication, and jointly resolve open world related challenges. Qualifications 5+ years of professional programming experience in the games industry. Experience in successfully shipping at least one AAA open world game. Expertise in C++ coding principles and practices. Experience with designing and implementing open world systems (e.g., AI, Sandbox, Tools). Strong understanding of game engine architecture, algorithms, and multi-threaded systems. Solid debugging skills and experience resolving complex technical issues. Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently. Good spirit and team player approach with solid communication skills. Openness to receiving and giving feedback about your work. Passion for professional growth and staying updated on industry trends. Openness for changes & experimentation to seek innovative solutions. Fluent in English (written and spoken). Nice to have Good knowledge of Unreal Engine 5 environment. Experience in working with Mass Entity system (or other ECS), State Trees and other Unreal Engine AI features. Experience with designing and implementing data driven solutions. Additional Information Working mode Hybrid: working from our Warsaw/Cracow/Wrocław office. Remote: working remotely from a location with a maximum +/- 3h time difference to Warsaw time zone. Relocation Support Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered. Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of. Polish lessons for foreign employees — and for your spouse or partner, too. Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave. Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives. Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. Annual screenings for cancer prevention covered by the company. Psychological and psychiatrist care — free mental health support and various well-being initiatives. Sports card — gain access to a wide number of sporting and fitness facilities across the city. Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company. A welcome pack filled with goodies — to help you feel right at home once you join the team. Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement. Gifts for newborn rebels and regular chances to nab some cool swag Social Activities & Life in the Office Dog-friendly office — dog owner? Bring your pooch with you and look after them while working There’s always a furry friend or two to meet at the studio. Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. Healthy selections — canteens. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes. No dress-code — we like to keep it casual. If you\'ve observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please report them anonymously. #LI_Hybrid Gain More Insight on Beyond the Game Blog A new hosting duo kicks off the new year by inviting Natalia Kosonowska, Senior Character Artist, and Marcin Klicki, Expert Monster Coordinator, for a candid talk about the monsters and characters that populate our open worlds. Jess Scott is our Engineering Director on Cyberpunk 2 and currently helping grow the CD PROJEKT RED team in Boston Learn about her management philosophy, collaboration at RED, and what skills are necessary to be a AAA video game engineer. Our goal is to make revolutionary role-playing games, with memorable stories, that inspire gamers. To do that, we have to look after the people making those games, so each year we host a cancer awareness campaign to help our REDs stay healthy. #J-18808-Ljbffr