Living World Designer
4 dni temu
About The Job
We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game
Seven: The Days Long Gone
and
The Thaumaturge
.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us
Responsibilities
- Preparing and maintaining design documentation.
- Creating narrative content - from concept through design and implementation.
- Designing living world activities.
- Implementing previously created designs in Unreal Engine 5.
- Iterating on implemented content and activities to deliver the highest possible quality.
- Populating the world with lootables, monsters, critters and communities.
- Writing documentation for additional game mechanics and systems.
- Working with other departments: Narrative, Level Design, Gameplay.
- Cooperating with Art departments when needed.
Requirements
- 4+ years of experience in a similar position in the video game industry, with at least one published AA or AAA title.
- A deep understanding of interactive storytelling.
- Excellent proficiency with visual scripting tools.
- Good communication skills and eagerness to work in multidisciplinary teams.
- The ability to receive and respond to constructive feedback.
- Imagination, creativity, and the ability to transfer them into the game.
- Independence in performing assigned tasks.
- Ability to solve problems as they arise..
- Ability to work in a structured and organised manner.
- Fluent English.
*Nice to have*
- Knowledge of Unreal Engine and Blueprint scripting. .
- Previous experience as a Quest or Narrative Designer.
- Experience in running RPG sessions and playing open world games.
- An analytical approach to games.
- Good knowledge of the Witcher lore.
We offer
- Fixed-term contract.
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
- Fixed-term contract with possibility of extension.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.
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