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Principal Animation-Physics Engineer

3 miesięcy temu


Kraków, Polska INFINITY WARD, INC. Pełny etat

Job Description:

Your Platform

Founded in 2002, Infinity Ward is the original studio behind thefranchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include:,and most recently,. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at , on Facebook at , andon X.

Your Mission

Infinity Ward is looking for a dedicated Principal Animation/Physics Engineer with a strong interest in crafting scalable systems and behaviors.

From massive dataset processing and rapid iteration workflows to ever-increasing networked and local map dynamicism, the successful candidate will be ready to tackle various engineering challenges vital to delivering believability and style across diverse situations and expansive game modes.

Work with design/art teams and other engineers to architect, prototype and implement new features to expand our limits and deliver increased believability continuously.

Develop and upgrade workflows to allow the efficient building, improvement, and debugging of animation and physics behaviors for content teams and engineers alike.

Support and proactively collaborate with team members at Activision studios across the world.

Minimum Requirements:

10+ years of professional programming experience with a recent focus on complex datasets, content iteration, and networking for video games.

Expertise in C / C++ in multithreaded environments

Strong 3D math and linear algebra.

Bonus Points:

Experience programming on multiple game consoles.

Experience with first-person shooters and multiplayer action games

Our World

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including®,,®,®,™ and™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered Subject to eligibility requirements, the Company offers comprehensive benefits including:

Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.