Senior Character Artist

4 dni temu


Warsaw, Polska People Can Fly Pełny etat
Job Description

Maintain artistic direction and quality

  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication 

  • Work with developers in multiple disciplines to ensure that character assets can be rigged and animated properly.
  • Work with technical artists to ensure that shader systems enhance the fidelity of character assets.
  • Knowledge sharing.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Qualifications

  • 5+ years in AAA console/PC game development  including 3+ year in unreal engine
  • Strong portfolio showcasing  character modeling and texturing skills.
  • Experience with industry-standard software packages for 3D modeling, high-poly sculpting(Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Experience working in Substance Painter or similar PBR texture workflow.
  • Ability to create believable characters that are full of life and personality.
  • Ability to create high poly and low poly models as well as textures.
  • Strong knowledge of human and animal anatomy and ability to build believable creatures.
  • Strong organic modeling skills (human faces, clothing, believable creatures).
  • Artistically interpret concepts or creatively push beyond an initial ideation. 
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Strong hard-surface modeling skills (armor, weapons).
  • Ability to take an asset from start to end at a AAA quality.
  • Experience with PBR based shaders.
  • Adaptive.

Nice to have qualifications:

  • Traditional sculpture, drawing skills.
  • Skinning, rigging, animating are a plus.
  • Sense of body/camera motion are a plus.
  • Experience working with Unreal 5.


Additional Information

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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