Lead/Senior Environment Artist

4 dni temu


Warszawa, Mazovia, Polska TN Poland Pełny etat
Lead/Senior Environment Artist (Unannounced project), Warsaw

Client: Wargaming

Location: Warsaw, Poland

Job Category: Other

EU work permit required: Yes

Job Reference: 673c79763be9

Job Views: 3

Posted: 21.03.2025

Expiry Date: 05.05.2025

Job Description:

Job Overview

We are embarking on an exciting game development project and are seeking a Lead/Senior Environment Artist to join our talented and dynamic team

In this role, you will take part in designing and creating immersive game environments and assets while optimizing workflows and implementing advanced 3D techniques. You will collaborate with the Art Director, technical artists, and level designers to maintain a cohesive visual style.

If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you Join us in creating something truly special in the gaming world.

What will you do?
  • Design and create detailed and atmospheric game environments and assets that support the artistic vision of the project from scratch, including materials, textures, LODs, crash states.
  • Optimize the environment production pipeline, improve workflows, and implement advanced 3D graphics techniques.
  • Collaborate closely with the Art Director, technical artists, and level designers to achieve a cohesive visual style.
  • Mentor, support, and develop less experienced artists, sharing knowledge and best practices.
  • Participate in the development of technical solutions to streamline environment creation without compromising quality.
  • Ensure the created content meets technical requirements and artistic direction.
  • Manage deadlines and efficiency within the environment team.
  • Experiment with new tools and technologies to enhance the production process.
What are we looking for?
  • 5+ years of experience as a Senior/Lead Environment Artist in AAA projects.
  • Strong proficiency with Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer, and Photoshop.
  • Experience working with game engines (Unreal Engine, Unity, or proprietary engines).
  • Understanding of lighting principles, materials, compositing, and content optimization.
  • Strong leadership skills with the ability to inspire and develop a team.
  • Systematic thinking, ability to optimize pipelines, and propose efficient solutions.
  • Technical understanding of shaders, LODs, and scene optimization.
  • Passion for innovation and keeping up with the latest industry trends.
What additional skills will help you stand out?
  • Experience creating photorealistic environments for next-gen games.
  • Deep knowledge of procedural modeling and environment generation (Houdini, World Machine, etc.).
  • Photogrammetry experience in Metashape/Reality Capture including shooting, processing, cleaning up assets and textures.

Hybrid (4 days of work from the office)

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities within the company
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

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