Lead Level Artist

7 dni temu


Warszawa, Mazovia, Polska Sperasoft Pełny etat
Sperasoft is a renowned game development studio seeking a highly skilled Level Artist to join its team. This role presents an exceptional opportunity for an artist to bring their expertise in crafting engaging level designs for games that captivate millions of players worldwide.

About the Role:
- The successful candidate will be responsible for creating immersive level environments, objects, and atmospheres that align with the game's story, style, and overall vision.
- They will work closely with the design team to understand game design documents, ensuring that levels are well-integrated and consistent with the game's overall narrative.

Responsibilities:
  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build levels.
  • FOLLOW REFERENCES, CONCEPTS, AND ART DIRECTION, WHILE ALSO HAVING THE INITIATIVE TO TAKE THE WORK FURTHER INDEPENDENTLY.
  • Participate in the search of precise graphic references that are specific to assets marked for production.
  • Become familiar with tool installation methods and their settings, the project's file nomenclature system, and the data updating processes in the engine, and follow all the instructions.
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.).
  • Act as a production and artistic support for Lead Level Artist.
  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level.
  • Establish modelling and texture needs, place the order with the map 3D artists, and follow up on the progress and quality of the work with the PM and External Art Manager.
  • Integrate produced objects and textures into the level.
  • Create architectural elements of the level if needed and integrate them.
  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer.
  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.).
  • Oversee the debug process for all levels.
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements.

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