Technical Artist for Mobile Game

4 tygodni temu


Plac Jana NowakaJeziorańskiego Kraków, Polska Reality Games Pełny etat

Join us and be part of creating 

Monopoly World – an innovative mobile game that brings the classic board game to life in the real world. As a Technical Artist, you will bridge the gap between art and technology to ensure our game looks visually stunning and runs smoothly across various devices. This is your chance to leave a mark on a project with global impact.

Join us full-time at our stunning office located in the heart of Krakow Situated in a historic building just steps away from the vibrant city center, our workspace blends timeless charm with modern amenities, providing an inspiring setting for your personal and professional growth.

If you're moving to Krakow to join us, we've got you covered with a relocation package designed to make the process seamless and stress-free.

Responsibilities

  • Collaborate with the art and development teams to ensure seamless integration of assets.
  • Ensure that all visual assets are optimized for performance without compromising quality.
  • Identify and resolve technical issues related to graphics and animations to ensure performance across a variety of mobile devices.
  • Create both 2D and 3D animations to improve the overall user experience.
  • Develop and implement particle effects using Unity's Particle System.
  • Create and optimize shaders using Amplify Shader or custom HLSL shaders to enhance visual quality.
  • Assist in prototyping visual effects to enhance gameplay.
  • Stay up to date with the latest Unity features and best practices.

Job requirements

  • 3+ years of experience as a Technical Artist in game development.
  • Proficiency in optimizing assets for mobile performance (Android and iOS).
  • Ability to collaborate with multidisciplinary teams.
  • Experience with particle systems (Particle System).
  • Knowledge of Unity UI and its performance optimization techniques
  • Strong knowledge of Unity's shader systems (Amplify Shader, HLSL, both built-in rendering and Universal Render Pipeline).
  • Experience with lighting in Unity.
  • Understanding of animation principles (timing, easing, squash & stretch).
  • Basic knowledge of 3D modeling tools (Blender).
  • Experience with using version control system (Git)

Nice to Have

  • Familiarity with C# scripting for custom tools and workflows.
  • Knowledge of asset pipelines and performance profiling.

We Offer

  • Attractive terms of cooperation tailored to your needs (full-time; B2B).
  • Competitive salary.
  • A friendly, supportive team culture that values innovation and creativity.
  • The opportunity to work on projects with a global reach and impact.
  • An office in an iconic building at the city's historic heart.


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