Rendering Engineer
1 tydzień temu
About the Role:
Infinity Ward is seeking a talented Rendering Engineer to join our development team in Krakow. The successful candidate will have a strong passion for graphics and experience working with real-time simulations/games.
Key Responsibilities:
- Collaborate with the engine team to develop cutting-edge rendering technology for our next AAA title.
- Work closely with the content team to understand desired visual results.
- Write and maintain robust, high-quality code that meets performance goals.
- Analyze, optimize, and improve existing rendering pathways and content creator workflows.
- Contribute ideas for features and improvements as the engine evolves.
- Communicate and educate fellow developers about implemented features and rendering technologies.
- Adhere to team coding standards and best practices.
Requirements:
- Minimum (or higher) in Computer Science or equivalent.
- 5+ years of graphics programming experience, including Xbox One, PS4 or equivalent platform development.
- Knowledge of performance and memory constraints as they relate to game development.
- Strong 3D math skills and low-level engine experience.
- Good understanding of multi-threaded programming.
- Strong understanding of modern 3D graphics APIs.
- Working knowledge of modern-day GPU hardware and typical performance bottlenecks.
- Working knowledge of writing GPU shaders.
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