Rendering Engineer

1 tydzień temu


Kraków, Lesser Poland Infinity Ward Pełny etat

About the Role:

Infinity Ward is seeking a talented Rendering Engineer to join our development team in Krakow. The successful candidate will have a strong passion for graphics and experience working with real-time simulations/games.

Key Responsibilities:

  • Collaborate with the engine team to develop cutting-edge rendering technology for our next AAA title.
  • Work closely with the content team to understand desired visual results.
  • Write and maintain robust, high-quality code that meets performance goals.
  • Analyze, optimize, and improve existing rendering pathways and content creator workflows.
  • Contribute ideas for features and improvements as the engine evolves.
  • Communicate and educate fellow developers about implemented features and rendering technologies.
  • Adhere to team coding standards and best practices.

Requirements:

  • Minimum (or higher) in Computer Science or equivalent.
  • 5+ years of graphics programming experience, including Xbox One, PS4 or equivalent platform development.
  • Knowledge of performance and memory constraints as they relate to game development.
  • Strong 3D math skills and low-level engine experience.
  • Good understanding of multi-threaded programming.
  • Strong understanding of modern 3D graphics APIs.
  • Working knowledge of modern-day GPU hardware and typical performance bottlenecks.
  • Working knowledge of writing GPU shaders.

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