C++ Procedural Tools Engineer

1 tydzień temu


Warszawa, Mazovia, Polska VOLMI - A Virtuos Studio Pełny etat 60 000 € - 80 000 € rocznie

PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

We invite an experienced
C++ Procedural Tools Engineer
to join our team and conquer new heights with us

Responsibilities

  • In partnership with TA and other engineers, design and implement robust procedural content generation systems;
  • Integrate geospatial data into Houdini and Unreal Engine pipelines, focusing on performance and scalability;
  • Develop systems for data consistency, allowing artist-driven fine-tuning while preserving procedural elements;
  • Build environments with minimal manual intervention;
  • Create custom tools and systems within Houdini and Unreal Engine to enhance the procedural workflow;
  • Research and evaluate procedural techniques to push the state of the art, assessing the trade-offs of different approaches;
  • Ensure the procedural systems meet performance and memory constraints, supporting a smooth and stable experience in Unreal Engine.

Qualifications

  • Strong proficiency in C++, with ability to work across multiple tools as needed (e.g. Houdini, Unreal, custom data API);
  • Understanding of and ability to research, prototype, and evaluate new procedural generation techniques and systems design;
  • Strong problem-solving skills, particularly in maintaining data consistency across procedural and artist-driven content;
  • Experience with developing in-engine or standalone tools for game developers;
  • Solid understanding of multithreading.

Will Be a Plus

  • Experience integrating and optimizing large datasets, particularly geospatial data;
  • Knowledge of performance profiling and optimization techniques in Unreal Engine;
  • Experience with Houdini, including HDA development and procedural workflows;
  • Familiarity with Unreal Engine's PCG, Editor framework, Slate and Blueprints;
  • Proficiency in Python.

About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.

About Our Team
Established in 2023, Virtuos Labs – Warsaw is part of Virtuos' global network of studios dedicated to enhancing engineering and R&D capabilities to tackle complex AAA projects for our partners. The studio is home to industry-leading experts specializing in graphics rendering and optimization technology in video game production.

What We Offer

  • Work alongside industry veterans
  • Contribute to the world's biggest AAA games
  • Flexible working hours
  • Hybrid work culture

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.


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