System Software Engineering Intern

6 dni temu


Gdańsk, Pomerania, Polska Intel Corporation Pełny etat
Job Details:Job Description: 

We are looking for System Software Engineering Intern to join our team and work with the newest technologies associated with client graphics. You will work with development and validation engineers to develop and maintain GPU compiler.

  • Participate in regular code development, optimization of existing code and contribute to increasing quality of code and/or performance of the product before it ships to customers
  • Create code builds, create and execute tests for these builds and support engineers who are using the builds, mainly other development and validation engineers
  • Actively participate in other stages of software development life-cycle e.g. research, validation, pre and post-release support activities, etc.
  • It is a great opportunity to learn new technologies including: compilers, 3d graphics, ray tracing and many more.

What We Offer:
At Intel, you come to work in a collaborative, supportive environment, where your equally brilliant colleagues will push you to be your best. There's no fear of failure-we know that's how innovation happens. And you'll never be bored.
We offer competitive benefits and pay, opportunities for professional development and the flexibility you need to achieve balance. Intel fosters a collaborative environment allowing the brightest minds in the world to come together to achieve exceptional results.

Besides regular duties you can:

  • Take advantage of various career development activities.
  • Participate in various innovation-focused activities (innovation lab, collaboration events, and patent submissions writing).
  • Have a chance to participate in Intel Great Place to Work program which gathers people who love running, cycling, squash, tennis, cross fit, photography, and many more.
  • Base salary is accompanied with such additional benefits as bonuses, private medical plan, life insurance, lunch coupons, and more.
Qualifications:

Minimum Qualifications:

  • good C++,
  • Experience with Windows and/or Linux,
  • Ability to communicate in English.

Preferred Qualifications:

  • Using source code versioning systems: GIT
  • 3D APIs: Vulkan, Direct3D, OpenGL,
  • Knowledge of computer graphics theory
  • Games development
  • Test development
  • Compiler knowledge i.e. LLVM internals
  • Ray tracing
Job Type:Student / InternShift:Shift 1 (Poland)Primary Location: Poland, GdanskAdditional Locations:Business group:The Software and AI (SAI) Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services. The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs. The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments. The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics.Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/A

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

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