Systems Software Engineering Intern
1 tydzień temu
We are looking for Systems Software Engineering Intern to join our team and work with the newest technologies associated with client graphics. You will work with development and validation engineers to develop and maintain GPU compiler.
- Participate in regular code development, optimization of existing code and contribute to increasing quality of code and/or performance of the product before it ships to customers
- Create code builds, create and execute tests for these builds and support engineers who are using the builds, mainly other development and validation engineers
- Actively participate in other stages of software development life-cycle e.g. research, validation, pre and post-release support activities, etc.
- It is a great opportunity to learn new technologies including: compilers, 3d graphics, ray tracing and many more.
What We Offer:
At Intel, you come to work in a collaborative, supportive environment, where your equally brilliant colleagues will push you to be your best. There's no fear of failure-we know that's how innovation happens. And you'll never be bored.
We offer competitive benefits and pay, opportunities for professional development and the flexibility you need to achieve balance. Intel fosters a collaborative environment allowing the brightest minds in the world to come together to achieve exceptional results.
Besides regular duties you can:
- Take advantage of various career development activities.
- Participate in various innovation-focused activities (innovation lab, collaboration events, and patent submissions writing).
- Have a chance to participate in Intel Great Place to Work program which gathers people who love running, cycling, squash, tennis, cross fit, photography, and many more.
- Base salary is accompanied with such additional benefits as bonuses, private medical plan, life insurance, lunch coupons, and more
Minimum Qualifications:
- Python and/or C++
- Experience with Windows and/or Linux,
- Ability to communicate in English.
Preferred Qualifications:
- Using source code versioning systems: GIT
- 3D APIs: Vulkan, Direct3D, OpenGL,
- Knowledge of computer graphics theory
- Games development
- Test development
- Compiler knowledge i.e. LLVM internals
- Ray tracing
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.-
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