Senior Material Artist
2 tygodni temu
Responsibilities
- Produce outstanding materials using Substance Designer, Substance Painter, ZBrush
- Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
- Work closely with Level Artists to make materials that will be convenient for them to use.
- Maintain integrity and uniformity of material library.
- Setup materials in the engine and ensure they work correct and blend properly.
- Be independent, do research and implement the latest industry trends and techniques.
- Picking the right software for the job without focusing on Substance Designer specifically.
Requirements
- Deep & highly proficient knowledge of Substance Designer
- Knowledge of PBR and physically based material standards
- High proficiency with Maya or similar
- Experience with Megascans
- Strong communication and mentoring skills
- Autonomy and independence
- Good eye for appropriate stylization and detail
- Able to produce materials in a wide variety of styles and themes
- At least one shipped title within the industry
- Knowledge of material optimization for real time engines
- Experience in creating textures for complex semi-procedural shaders
- Knowledge about material blending systems
- English level: intermediate
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Friendly team and a family-like environment
- Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others
Role Information: EN
Studio: Sperasoft
Location: Europe, Poland, Warsaw, Krakow
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: Hybrid, Remote
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