Technical Artist

2 tygodni temu


Warszawa, Mazovia, Polska Virtuos Pełny etat

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim atexcellence.

At Virtuos, we harness the latest technologies to make videogames better and more immersive than ever before. That is why we prideourselves in constantly pushing the boundaries of possibility since ourfounding in 2004.

Virtuosi are a team of experts – people who have cometogether to share their mutual passion for producing high-quality games. Peoplewho share the same enthusiasm in exploring new ideas and the constant drive toexcel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in itsfield, has been growing faster than its peers have in recent years, and ispursuing an aggressive global expansion strategy. To this end, we are seekingan experienced Technical Artist (Generalist) who can join our team and help pave the waytowards our new goals.

Responsibilities

Daily tasks:
Review and manage art assets; Identify and resolve technical issues with content; Create, modify, or optimize shaders and materials; Work on tools within game engines or DCC (Digital Content Creation) software; Generate procedural content or optimize existing content procedurally; Write documentation for created tools. Qualifications
Minimum of 2 years of experience in the game development or other CG industry; Minimum of 1 year of experience as a Technical Artist; Understanding of real-time rendering, GPU pipeline, and optimization techniques; Proficiency in digital art tools like, Maya, 3ds Max, Blender, and Photoshop; Proficiency in most common game engines like Unreal Engine or Unity; Ability to optimize art assets for performance on various platforms (PC, console, mobile); Experience with asset management and version control systems (e.g., Git, Perforce) to track changes and collaborate with the art and development teams; Eagerness to stay updated with the latest industry trends, tools, and technologies related to game development and technical art. Will be a plus:
Basic programming skills (HLSL/GLSL, Python, MEL, VEX) to create and modify shaders, scripts, and tools; Ability to write and understand scripts for tasks like asset importing/exporting, batch processing, and data manipulation; Any specialization (VFX, Animation, Materials). Position Name Technical Artist (Generalist)
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